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Jason last won the day on January 23 2014

Jason had the most liked content!

About Jason

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  • Birthday 03/19/1989

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    Florida, USA

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  1. ACA NEOGEO THE KING OF FIGHTERS '96 Call of Duty: Modern Warfare CAN ANDROIDS PRAY: BLUE Call of Duty: Modern Warfare Remastered Iron Snout Bird Game+ Haunted Halloween '86 Jump, Step, Step Paladin Cubot - The Complexity of Simplicity Warlocks Tower Energy Cycle Guns, Gore and Cannoli 2 Call of Duty: Modern Warfare 2
  2. Are you using the dev-2.0.1 branch? If so, that's why. It's nowhere near completed yet. In fact, the 2.0.0 branch doesn't even work anymore due to xbox.com changes. I will post an announcement when it is completed.
  3. Saw this the other day. Unfortunately, it only lets you view your own achievements, not anyone else's
  4. Not quite yet. To be honest, I've reached the point where I don't even think it's possible.
  5. Unfortunately, I don't think so. I'm still working on getting the data source to be reliable, but have not made much headway in the past few months.
  6. Dear Community, It is with a heavy heart that I announce that the XboxLeaders API Service will be shutting down permanently as of April 31, 2014. This decision was not made lightly, and was mulled over many times. I came to the conclusion that the costs of keeping up the service, both financially and mentally, far outweigh the benefits of keeping the service online. This decision is not due to circumstances beyond my control, but rather me cutting my losses. I love what I have created, and what you all have helped me make even better. This community is awesome. That said, I will be kee
  7. Yes, I know HOW to do it, I just haven't been able to get it into a fully releasable form yet. It takes patience. If you don't like the results, you can use another API. I do this of my own free time, and for free. I don't charge people to use this API, although I probably should. I know there are a number of other sites who already have this data, but remember that they have a team of developers and contributors, and are also part of the official Xbox Community Developer group that I am not privy to. I'm sorry that this is taking a long time, but this project is not my only priority in li
  8. Awesome. That would be extremely helpful.
  9. Right now, my schedule is very busy. I'm currently working 52 hour weeks, which leaves very little time for development on this project. While I appreciate outside help, it must be done via the GitHub repo located here: https://github.com/XboxLeaders/XboxLiveAPI.
  10. I've attempted to try and identify the difference between Arcade, Windows Live, and Xbox titles, but it's unreliable at best. It's something that still needs to be worked on.
  11. As I'm sure you all have noticed, XboxLeaders and the XboxLiveAPI project don't have a distinct logo. Well, I'm looking to change that. I am by no means a graphic designer. I work with code, not colors. So, I'm asking this awesome community for a little help. I'd like to host a challenge to see who can come up with the most kick-ass logo for XboxLeaders as a whole, and maybe even a separate but similar logo for XboxLiveAPI for bonus points. The winner of the best logo(s) will win a $50 Amazon gift card, and the bragging rights to say they created an awesome logo for an awesome project
  12. Glad you got the original issue fixed. As for the ampersands, I'll have to look at the cleaning function. Somewhere, somehow, something is not getting escaped properly.
  13. Do you have APC installed with PHP? If not, there's a failsafe that will revert it back to disk caching if APC is defined but not installed. As for the games request, that's odd. It should kill the request when an error is triggered, not generate a half response. Will have to take a look at that.
  14. Latest commit fixes the second error. I removed the custom error logging functions as it was unneeded. As for the c_index error, I'm not sure what could be causing it. Using the file system caching is still buggy, and it's really recommended to use either APC, XCache, or Memcached since it's very resource-intensive. I do plan on removing the file-based caching altogether in the future.
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